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For attacks, these would be the hitting frames where the attack can hit, be blocked, or be caught. Active Active frames are the frames during which a move's effect can occur. With a move initiating when you press a button (or complete the motion/command). Startup Startup is the time starting from when a move initiates to the first hitting frame (inclusive). The standard for most fighting games is to run at 60fps, that is to say that 1 frame will last 1/60th of a second. Regardless of how much real-world time a frame is representing, 4 frames will always be less time than 5 frames and 2 frames will always be more time than 1 frame. For fighting games and understanding frame data, you just need to know that a frame represents the smallest unit of measurable time. You don't need to know how this magic trick works.
Street fighter 5 frame data series#
And these phases are measured in units of time that we call: frames.įrame So what is a frame? Television, movies, games, videos and such are all like flip-books, just a series of still-images shown in rapid succession to give the illusion of smooth motion. All moves transition though these three phases in that order. We call these periods of time: startup, active, and recovery. Intuitively, I think we all understand that attacks take time to hit, have a time when they hit, and have a time when you just can't do anything. 5 Case Study 3 (Meaty Setup, Traveling Hitbox).
![street fighter 5 frame data street fighter 5 frame data](https://media.eventhubs.com/images/2020/09/5-what-are-top-five-v-triggers-street-fighter-5-champion-edition-ft.jpg)
4 Case Study 2 (Creating Frame Advantage: Meaty Setup, Okizeme).
![street fighter 5 frame data street fighter 5 frame data](https://i1.wp.com/vsftv.com/site/wp-content/uploads/2016/02/SFV_prima-guide01.png)
3 Case Study 1 (Brief Introduction to Frame Advantage, and Why Knowledge is Power).